Also, come on, this is an old and uninteresting topic. My customized XMonad, when stripped, is about 2.4 megabytes, while your hello world example would lead one to suspect a size considerably worse. Running strip might reclaim some space.įinally, I'd like to note that binary size isn't so terrible since a lot of the code size is a fixed cost as I mentioned - it looks worst for a hello world. Dynamic/shared libraries are coming I'm not sure when, but I heard the GHC devs got it working on some non-Linux platform already, so my guess would be 6.10.Īnd third, I believe GHC by default leaves all the debugging symbols and whatnot in. Second, the executables are statically linked - there is no libh along the lines of libc. There's actually quite a few options for it. This handles garbage collection, threading (or lack there of), profiling, and so on. First, every GHC executable comes with the RTS, runtime system. Converts any integer to word form, making a list of words. Converts a large (or small) positive number to a list of words. Work smarter with Microsoft business-class email and calendaring. ,"octillion", "septillion", "novemtillion"įakes n = (wordify n ++ "-tillion") : fakes (n + 1) Compare the best Wordify alternatives in 2023. ,"quadrillion", "quintillion", "sextillion" Where ps = ["thousand", "million", "billion", "trillion" This list uses fake names after decillion. Converts a two digit number to its string form. Returns the string form for a particular multiple of ten. Returns the string form of a particular digit.ĭigiteen n = digiteenNames !! fromIntegral n ,"eleven", "twelve", "thirteen", "fourteen" Overall, I can not recommend this game.Module Wordify (wordifyWords, wordify) whereĭigiteenNames = ["", "one", "two", "three", "four", "five" (the letters you input are on the lefthand side of the screen while the grid is on the righthand side of the screen) It is also disappointing that the game doesn't reward you for making words that aren't in the grid like you'd see in mobile games of this style. a 4 letter word like "EVER" in a row or column with 5 spaces, resulting in nonsense like "EVERV.") Another issue with this game is how clunky the button controls are, which I wouldn't take as much issue with if my hand didn't cover up the grid due to how the screen is laid out. The most frustrating thing I experienced was when the game wanted me to give it a word that was shorter than the spaces in the grid would indicate. Gonna have to go with the general consensus here and say that this game is bad, which is a shame because I typically like this kind of game. It requires an input of the first 4 letters as a word, with the 5th letter space not being related and making the total combination gibberish. The developer does not understand the premise of a grid often 5 spaces in a row is not actually for a 5-letter word. There is no customisation of layout and as such, most right-handed people will find their hand over the grid and be unable to see it and enter letter at the same time. The "mix letters" button simply rotates the letters in the same order. The longest word for each level can be found by just looking at the letters in a clockwise direction. Abbreviations and acronyms are used as words. Words which would fit the spaces are not accepted. Words are often names, which can be somewhat obscure. The first 75 levels repeat the same words over and over again. I tried to complete as much of the game as possible but the many major design flaws make it extremely frustrating. I tried to complete as much of the game as possible but the many major design I got this game on sale for $1 and it wasn't worth the money. I got this game on sale for $1 and it wasn't worth the money.
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